• Mon. Oct 3rd, 2022

Dragon Reworks, Increase Adjustments and Extra


Jun 23, 2022

TFT Set 7 is getting its first set of adjustments since its launch so let’s take a look at what are these.

Dragonlands has been stay for a few weeks by now and it may be stated that it’s a success for Riot. Gamers as soon as once more loved the brand new set, regardless that there was a fear the lesser variety of newer set mechanics might flip some individuals away.

Nonetheless, with all of the positives, TFT is a tough sport to stability and fixed adjustments are wanted. Whereas there’s a good number of viable comps within the stay patch, there are additionally some legitimate complaints about some champions and traits. For instance, gamers have been complaining in regards to the lack of correct AP carries, some 4-costs like Corki not being viable sufficient and a few Dragons not being sturdy sufficient.

With the 12.12 forward, the lead designer of TFT Stephen “Mortdog” Mortimer has launched a video speaking in regards to the adjustments that can arrive. The patch is wanting very hefty with practically 30 champions getting nerfed or buffed and a few even getting reworks.

How will the TFT Set 7 meta look in patch 12.12?

First, let us take a look at the re-roll comps. Having comps you’ll be able to play by simply rolling and shopping for the identical models is nice for the sport, because it offers new gamers some course. Nonetheless, this patch has been a bit of an excessive amount of re-roll heavy, with a number of 1-cost comps and Murderer Olaf being the perfect general one. So it’s no shock that the majority of those champions will get hit indirectly or one other. Ezreal, Nidalee and Sett are all getting nerfed both straight or by their gadgets or traits. Whilst you can nonetheless play these re-roll comps they won’t be as assured to carry out as they’re now.

Then there’s the Olaf nerf. The set’s premier carry is because of some heavy nerfs, as massive as 32 AD at three stars. Olaf with an Murderer Emblem is the perfect comp you’ll be able to go to proper now due to his synergy with Diana and the convenience of getting Spatulas or Emblems. Regardless of the huge Olaf nerfs this comp ought to keep related as there are some important bug fixes for Diana that ought to make her a greater carry.

We will even see some buffs to much less utilized champions and traits, a kind of being Corki. Whereas Corki and Revel had been sturdy at some factors through the set, vertical Cannoneers did not really feel that nice to play. With some buffs to the trait and high quality of life change to how Corki’s massive rocket works, the Yordle can develop into the 4-cost carry as soon as once more.

The devs are additionally buffing the trait Legend and in addition Anivia and Volibear. Legends is for my part essentially the most distinctive trait they put within the sport however it wasn’t viable ever because the bugged, overpowered model of the PBE Volibear. With some well-deserved buffs, you’ll be able to and may check out a comp centered across the Demi-gods of Freljord.

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Final however not least, there are two thrilling Dragon reworks for Daeja and Shyvana. Whereas Daeja is a viable carry you probably have the precise Mirage, she by no means felt proper as her ult wasn’t complimenting her playstyle. With these adjustments, the champion ought to really feel a lot better to play, and you can too go full AP as an alternative of assault pace. For Shyvana now we have some adjustments to her second a part of the last word. It additionally wasn’t a satisfying feeling seeing your 10-cost dropping aggro to drop into the enemy backline, breath fireplace and never do any harm. If the adjustments are sufficient Shyvana ought to be a lot better to play in 12.12, you’ll be able to even put AP on her based on Mortdog.

The patch will go stay on Wednesday, June 22 at 5 AM native time for many servers.

Full TFT Set 7 patch 12.12 notes


Tier 1


  • Spell harm: 175/250/350 ⇒ 150/225/300


  • Mana: 40/80 ⇒ 50/100
  • Spell harm: 225/300/400 ⇒ 225/325/450
  • Stun period: 1.5/1.75/2 seconds ⇒ 1.5 seconds



  • Spell harm: 225/300/375 ⇒ 200/275/350
  • The explosion now facilities on the missile’s goal relatively than barely in entrance. This implies she’s going to extra reliably hit all models in a clump.


  • Spell scaling: 170% AD ⇒ 150% AD

Tahm Kench

  • Reworked: Now offers harm primarily based on the following three assaults that strike him as an alternative of inside cooldown. Up to date tooltip which incorrectly stated the harm solely happens whereas the protect holds.
  • Spell protect: 250/300/425 ⇒ 250/300/350

Tier 2





  • Now all the time selects his hook goal earlier than enemy motion begins. This implies he can now hook Cavaliers that began because the farthest unit from Thresh.

Tier 3


  • Spell harm: 300/400/600 ⇒ 325/450/700


  • Orb harm: 100/110/120 ⇒ 80/90/100
  • Protect not stacks itself, as an alternative refreshes as meant
  • Diana’s orbs now correctly scale with AP


  • Armor and magic resist steal: 40% ⇒ 33%

Lee Sin

  • Mana: 0/70 ⇒ 40/100
  • Spell harm: 275/325/425 ⇒ 300/375/500



  • Spell harm: 350/500/900 ⇒ 350/500/800



  • Well being: 650 ⇒ 600
  • Spell harm: 200/300/500% max mana ⇒ 175/250/400% max mana


  • Spell harm: 70/110/165 ⇒ 75/115/175


  • Eliminated Mana-Reave on first spell forged
  • Eliminated protect when casting on mana-reaved targets
  • Added protect on first spell forged
  • New: If Sylas is already shielded, the spell hits a bigger space (2 hexes) and mana-reaves.
  • Sylas’ protect now stacks
  • Mana: 50/100 ⇒ 60/120
  • Spell protect: 700/750/800 ⇒ 300/350/400
  • Spell harm: 150/225/350 ⇒ 100/150/200
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  • Assault pace: 0.7 ⇒ 0.75
  • Bonus well being on rework: 375/650/1200 ⇒ 550/1000/1800
  • Spell harm: 160/175/190 ⇒ 170/180/190

Tier 4


  • The Large One will all the time explode on the goal location as an alternative of flying infinitely.


  • Triple Barrage is now an all the time on a part of her passive relatively than a short lived buff
  • Mana: 90/120 ⇒ 0/100
  • Assault pace: 0.8 ⇒ 0.6
  • Passive harm: 30/55/200 ⇒ 55/85/300
  • Magic resist discount per hit: 3 ⇒ 5
  • Spell harm: 100/175/1000 ⇒ 225/350/1500
  • Adjusted Windblast impression timing to raised match the visuals


  • Up to date tooltip to make use of correct pronouns and outline of AD proportion.


  • Blade scaling: 100/100/200% AD ⇒ 75/75/200% AD
  • Talon will not forged his spell if no models are in vary of his blade ring
  • Talon’s spell when he remembers his blades will now appropriately deal harm to secondary targets they cross by


  • Variety of feathers: 2/2/5 ⇒ 2/2/4
  • Base feather harm: 15/25/75 ⇒ 15/20/70

Tier 5

Ao Shin

  • Well being: 950 ⇒ 900
  • Tooltip has been up to date to mirror that he “reduces” the enemies present Mana relatively than “draining” it

Aurelion Sol


  • Flame Breath period: 1 second ⇒ 3.5 seconds
  • Injury tick charge: 0.25 seconds ⇒ 0.5 seconds
  • Mana: 0/30 ⇒ 45/75
  • On first spell forged, will instantly Flame Breath as soon as
  • Now breathes a sweeping cone relatively than a static cone in entrance of her
  • Flame Breath will observe her if she strikes
  • She’s going to flip to face a brand new goal if there isn’t a goal in her present cone
  • Shyvana is all the time enraged whereas in Flame BReath
  • Injury lingers for not less than three ticks, as much as the utmost harm quantity
  • 3-star Shyvana has been drastically improved


  • Third forged scaling: 300% AD ⇒ 250% AD


  • Janna stun period: 1.5 seconds ⇒ 1.25 seconds
  • Now spawns Daisy at her goal’s location relatively than her personal



  • Crit harm bonus: 20/40/60% ⇒ 15/30/50%


  • Means energy: 5/30/60 ⇒ 5/30/70


  • Bonus well being: 200/350/500/800 ⇒ 200/325/450/700


  • AOE harm: 150/175/225/275% AD ⇒ 150/200/250/300% AD


  • Bonus well being: 750 ⇒ 700


  • Protect: 35/50/65% max well being ⇒ 30/45/65% max well being


  • Tooltip has been up to date to additional make clear that the buff persists so long as models begin fight adjoining to a statue



  • Dawnbringer Heal: 50/75/75 x 2/150 x 2% max well being ⇒ 40/70/70 x 2/125 x 2% max well being


  • Assault pace: 50/150/250% ⇒ 60/125/225%
  • Omnivamp: 30/50/80% ⇒ 30/50/70%


  • Bonus magic harm: 25/50/80% ⇒ 20/50/80%


  • Well being improve on rework: 50/100/150% ⇒ 45/90/135%
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  • Variety of gadgets granted: 1/2/3/5 ⇒ 1/2/4/5
  • Draven’s Axe gold: 10 gold ⇒ 8 gold
  • Draven’s Axe gold in Hyper Roll: 8 gold ⇒ 7 gold
  • Gambler’s Blade proc: 5% ⇒ 6%
  • Gambler’s Blade RNG normalized
  • Mogul’s Mail gold: 4 gold ⇒ 3 gold


  • Assault pace per hex: 12/25/40% ⇒ 10/20/40%


  • Hyper Roll probability for further Snax: 100% ⇒ 65%


  • Bonus proc harm: 120/200/300% ⇒ 120/200/350%


Ascension (Gold)

Astral Coronary heart (Silver)

Binary Airdrop (Prismatic)

  • Now moreover grants 1 random merchandise element

Constructed Completely different I / II / III

  • Reworked to scale in energy throughout phases
    • Constructed Completely different I well being: 300 ⇒ 250/300/350/400
    • Constructed Completely different I assault pace: 50% ⇒ 40/50/60/70%
    • Constructed Completely different II well being: 400 ⇒ 300/400/500/600
    • Constructed Completely different II assault pace: 60% ⇒ 50/60/70/80%
    • Constructed Completely different III well being: 500 ⇒ 400/500/600/700
    • Constructed Completely different III assault pace: 70% ⇒ 60/70/80/90%

Cannoneer Crown (Prismatic)

  • Merchandise given: Big Slayer ⇒ Runaan’s Hurricane

Merciless Pact (Prismatic)

  • Can solely seem on Stage 2-1

Double Hassle III (Prismatic)

Essence Theft (Gold)

Encourage (Gold)

  • Assault pace: 60% ⇒ 70%

Jade Soul (Prismatic)

  • Merchandise given: Ionic Spark ⇒ Titan’s Resolve

Luden’s Echo I / II / III

  • Luden’s Echo I harm: 70/90/110/130 ⇒ 60/80/100/120
  • Luden’s Echo II harm: 100/125/150/175 ⇒ 85/110/135/160
  • Luden’s Echo III harm: 140/180/220/260 ⇒ 120/160/200/240

Meditation I / II / III

  • Mana regen per second: 5/7/10 ⇒ 4/6/8

Get together Time (Gold)

  • Assault pace on takedown: 75% ⇒ 80%

Preparation I / II / III

  • Can not seem on Stage 4-2

Radiant Relics (Prismatic) 

Reckless Spending (Gold)

  • Injury amplification: 40% ⇒ 50%

Ricochet (Gold)

  • Injury discount on second hit: 66% ⇒ 50%

Scorch (Gold)

  • Injury amplification: 40% ⇒ 33%

Second Wind I / II

  • Therapeutic: 50/75% max well being ⇒ 40/60% max well being

Shapeshifter Soul (Prismatic)

  • Merchandise given: Hand of Justice ⇒ Sunfire Cape

The Golden Egg (Prismatic)

  • Turns to hatch: 10 ⇒ 11

Titanic Energy (Gold)

  • Well being to AD conversion: 2% ⇒ 1.5%

Commerce Sector+ (Gold)

  • New increase, solely seems on Stage 3-2: Acquire a free Store Refresh each spherical. Acquire 5 gold now.

True Twos (Gold)

  • Reworked: Acquire one random 2-star Tier 1 champion and one random 2-star Tier 2 champion


Astral Emblem

  • Re-enabled, however won’t ever seem on the carousel


  • Assault harm per star degree: 40/70/100 ⇒ 40/60/80

Luminous Deathblade (Radiant Merchandise)

  • Assault harm per star degree: 60/100/140 ⇒ 60/90/120

Daylight Cape (Radiant Merchandise)

System Adjustments

Double Up

  • A UI Icon has been added to the spherical tracker that can inform gamers of when Runes of Allegiance will seem

Treasure Dragon

  • Begin of spherical gold and an automated store refresh is not triggered at Stage 5-1 (after Treasure Dragon)
  • Eliminated the three-second transition between Levels 4-7 and 5-1
  • Treasure Dragon content material is not routinely chosen two seconds earlier than the top of the spherical

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