Motorsports Games and the Automobile Club de l’Ouest (ACO) have teamed up to launch the Le Mans Virtual Series. The new competition or Sim Racing competition has expanded compared to 2020 with a new format and a prize pool of $ 250,000.
The Le Mans Virtual Series will consist of 4 events that will unfold between September and December using the Factor 2 Sim racing platform. The last two races, the fifth and sixth respectively, will take place in 2022 during the Autosport International motorsport show scheduled for January 15th and 16th.
For the organizers, given the great success of last year, it was inevitable to repeat the event this year and increase it despite the pandemic. “Last year’s 24 Hours of Le Mans Virtual was a huge success – said Gérard Neveu, Motorsport Advisor of Motorsport Games – this time we have the opportunity to do it even better! This year, the event will benefit teams, partners and, of course, the large audience of players and spectators around the world ”.
Thanks to the arrival of important sponsors, they managed to organize 6 races and bring the prize pool to $ 250,000. “We are extremely pleased to have secured the support of such an impressive portfolio of partners and look forward to starting this season with the reveal next week of some top-notch names on the entry list.” Concluded Gérard Neveu .
The relationship between real racing and sim racing is confirmed to be ever stronger and more important not only for the various teams but also for the organizers of motorsport events as confirmed by the president of ACO, Pierre Fillon “The connection between real motorsport and eSports is now an essential element for our producers and teams and we are looking forward to an excellent season of eSports competitions ”.
In short, in the future, the Sim Racing will take more and more foot and more and more events will have their virtual event. For Motorsports Games this is a very important step forward but in general, it is yet another confirmation of how eSports are growing rapidly not only in Asia where they are now very popular but also in Europe and the United States where more and more events are organized. Surely the pandemic has accelerated this process but even now that we have returned to live events, the success of eSports does not show signs of abating, on the contrary.